24.Playing Time

The game shall consist of two halves of 20 minutes each an interval of 10 minutes between halves.

Note - If local conditions warrant it, the organizers may increase this interval to 15 minutes. This decision must be made known to all concerned before the beginning of the game. In tournaments lasting several days, the decision must be taken and made known to all concerned, at the latest, at the end of the playing day.

25.Beginning or Game

The game shall be started by the Referee who shall toss the ball up for a centre jump between two opponents in the centre circle; the same procedure shall be followed at the beginning of the second half and, eventually, of each extra period.

The visiting team shall have choice of baskets in the first half, on neutral courts, teams shall toss for baskets. For the second half teams shall change baskets.

The game cannot begin if one of the teams is not on the court with five players ready to play. If 1s minutes after the starting game the defaulting team is not present, the other team wins the game by forfeit.


A jump-ball takes place when the Official tosses the ball between tow opposing players.

During a jump ball the two jumpers shall stand with their feet inside that ha1f of the circle which is nearer to their own baskets, with one foot near the сentre of the line that is between them. An Official shall then toss the ball upward (vertically) in a plane at right angles to the side lines between the jumpers, to a height greater than either of them can reach by jumping and so that it will drop between them. The ball must be tapped by one or both of the jumpers after it reaches its highest point. If it touches the floor without being tapped by at least one of the jumpers, the Official shall put the ball in play again the same place.

Neither jumper shall tap the ball before it reaches its highest point, nor leave their positions until the ball has been tapped. Either jumper may tap the ball twice only. After the second tap by a jumper he shall not touch the ball again until it has touched one of the eight non-jumpers, the floor, the basket or the backboard. Under this provision four taps are possible, two by each jumper. When a jump-ball takes place the eight non-jumpers shall remain outside the circle (cylinder) until the ball has been tapped. Team mates may not occupy adjacent positions around the circle if an opponent desires one of the positions.

During a jump-ball the Officials shall see that the other players are in such positions that they do not interfere with the jumpers.

27.Violation during Jump-ball

a player shall not violate provisions governing jump-ball. If, before the ball is tapped, a jumper leaves the jumping position or if a non-jumper enters the circle (cylinder), the Officials are authorized to give the violation arm signal but to withhold the whistle, to give opportunity for the opposing jumper to tap the ball into the basket, or to tap it in such a way that one of his team mates is first to touch the ball. If either of these occurs, the violation is disregarded. If both teams violate the jumping rule, or if the Official makes a bad toss, the toss sha1l be repeated.

Penalty: see article 62.

28.Goal - When Made and Its Value

a goal is made when a live ball enters the basket from above and remains in or passes through.

a goal from the field counts 2 points; a goal from a free throw counts 1 point. a goal from the field counts for the team attacking the basket into which the ball is thrown.

29.Interfere with Ball in Offence

An offensive player in the restricted area may not touch or catch the ball when it is in its downward flight above the level of the basket ring, whether it is a try for goal or a pass. This restriction applies only until the ball touches the ring or the backboard.

an offensive player shall not touch his opponent's basket or backboard while the ball is on the ring during a try for field goal.

Penalty: No point сan be scored and the ball is awarded to opponents for a throw-in from out-of-bounds at a position on the side line nearest the point where the violation occurred (see article 62).

30.Interfere with Ball in Defence

a defensive player shall not touch the ball after it has started its downward flight, during an opponent's throw for field goal and while the entire ball is above the level of the basket ring. This restriction applies only to a throw (not a bat) and only until the ball has touched the ring or backboard or until it is apparent it will not touch either.

a defensive player shall not touch the ball, or his own basket or backboard while the ball is on or within such basket, or touch the ball while the touching hand or arm is also touching own basket.

Penalty: The ball becomes dead when violation occurs. The thrower is awarded one point if during a free throw as in article 70 and two points if during a try for goal. Ball is awarded out-of-bounds from behind the end line as though the throw had been successful and there had been no violation.

31.Ball in Play after Goal

Alter a goal from the field, any opponent of the team credited with the score shall put the ball in play from any point out-of-bounds at the end of the court where the goal was made. He may throw it from any point behind the end line, or he may pass it to a team mate behind the end line. Not more than 5 seconds may be consumed in getting the ball in play, the count starting the instant the ball is at the disposal of the first player out-of-bounds.

The Official should not handle the ball unless by so doing he сan get the ball in play more quickly. Opponents of the player who is to put the ball in play shal1 not touch the ball. Allowance may be made for touching the ball accidentally or instinctively but if a player delays the game by interfering with the ball, it is a technical foul.

After the last free throw, the ball shall be thrown in from out-of-bounds:

  1. by any opponent of the free thrower from behind the end line if the throw is successful or
  2. by any player of the free thrower's team from out-of-bounds at midcourt if the free throw is for a technical foul by coach or substitute, whether or not the throw is successful (see article 75 - penalty).

32.Decision of Game

a game shall be decided by the scoring of the greater number of points in the playing time.

33.Game to be Forfeited

captains shall be notified three minutes before the termination of the interval between halves. If either team is not on the floor ready m play within one minute after the Referee calls play, either at the beginning of the second half or after time has been taken out for any reason, the ball shall be put in play in the ,ate manner a. if both ream. were on the floor ready to play, and the absent team shall forfeit the game.

a team shall forfeit the game if it refuses to play after being instructed to do so by the Referee.

When during a game the number or players of a team on the court shall be less than two, the game shall end, and that team shall lose the game by forfeit.

If the team to which the game is forfeited is ahead, the score at the time of forfeiture shall stand. If this team is not ahead, the score sha1l be recorded at 2 to 0 in its favour.

34.Tie Score and Extra Periods

If the score is a tie at the expiration of the second half, play shall be continued for an extra period of 5 minutes or as many such periods of 5 minutes as may be necessary to break the tie. Before the first extra period the teams shall toss for baskets and shall change baskets at the beginning of each additional extra period. An interval of 2 minutes shall be allowed before each extra period. At the beginning of each extra period, the ball shall be put in play al the centre.

35.When Game is Terminated

The game shall terminate at the sounding of the Timekeeper's signal indicating the end of playing time.

When a foul is committed simultaneously with or just previous to the Timekeeper's signal ending a half or an extra period, time shall be allowed for the free throw or throws, if any are involved in the penalty.